//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2021 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: M24SWS
// Model Creator: 
// Created on: 18.09.2021 - 23:06:05
// Last changed on: 18.09.2021 - 23:06:05

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelM24SWS extends ModelGun //Same as Filename
{
    int textureX = 256;
    int textureY = 128;

    public ModelM24SWS() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[123];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 9, 9, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 33, 9, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 65, 9, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 89, 9, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 105, 9, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 137, 9, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 153, 9, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 169, 9, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 185, 9, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 193, 9, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 201, 9, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 209, 9, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 225, 9, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 241, 9, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 25, 17, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 161, 17, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 169, 17, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 177, 17, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 185, 17, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 201, 17, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 233, 17, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 9, 25, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 25, 25, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 57, 25, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 65, 25, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 113, 25, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 121, 25, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 161, 25, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 177, 25, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 193, 25, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 209, 25, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 217, 25, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 233, 25, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 241, 25, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 249, 25, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 9, 33, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 73, 33, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 105, 33, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 169, 33, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 177, 33, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 241, 33, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 9, 41, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 17, 41, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 49, 41, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 57, 41, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 73, 41, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 105, 41, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 113, 41, textureX, textureY); // Import

        gunModel[0].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.55F, -0.55F, 0.2F, -0.55F, -0.55F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.35F, -0.65F, 0.2F, -0.35F, -0.65F); // Import
        gunModel[0].setRotationPoint(13.4F, -6.5F, -0.5F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.45F, -0.45F, 0.2F, -0.45F, -0.45F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.45F, -0.45F, 0.2F, -0.45F, -0.45F); // Import
        gunModel[1].setRotationPoint(13.4F, -6.3F, -0.7F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.35F, -0.65F, 0.2F, -0.35F, -0.65F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.55F, -0.55F, 0.2F, -0.55F, -0.55F); // Import
        gunModel[2].setRotationPoint(13.4F, -6.1F, -0.5F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, 0.2F, -0.45F, -0.45F, 0.2F, -0.45F, -0.45F, 0.2F, -0.45F, -0.45F, 0.2F, -0.45F, -0.45F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F); // Import
        gunModel[3].setRotationPoint(13.4F, -6.1F, -0.5F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, 0.2F, -0.35F, -0.65F, 0.2F, -0.35F, -0.65F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.55F, -0.55F, 0.2F, -0.55F, -0.55F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F); // Import
        gunModel[4].setRotationPoint(13.4F, -6.1F, -0.5F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, 0.2F, -0.55F, -0.55F, 0.2F, -0.55F, -0.55F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.35F, -0.65F, 0.2F, -0.35F, -0.65F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F); // Import
        gunModel[5].setRotationPoint(13.4F, -6.5F, -0.5F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.45F, -0.45F, 0.2F, -0.45F, -0.45F, 0.2F, -0.45F, -0.45F, 0.2F, -0.45F, -0.45F); // Import
        gunModel[6].setRotationPoint(13.4F, -6.5F, -0.5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, 0.2F, -0.45F, -0.45F, 0.2F, -0.45F, -0.45F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.45F, -0.45F, 0.2F, -0.45F, -0.45F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F); // Import
        gunModel[7].setRotationPoint(13.4F, -6.3F, -0.3F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.35F, -0.35F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.35F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F); // Import
        gunModel[8].setRotationPoint(8.2F, -6.5F, -0.5F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.55F, -0.55F, 0.0F, -0.55F, -0.55F, 0.0F, -0.4F, -0.4F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.65F, 0.0F, -0.35F, -0.65F, 0.0F, -0.4F, -0.2F, 0.0F, -0.45F, -0.15F); // Import
        gunModel[9].setRotationPoint(8.2F, -6.5F, -0.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.4F, -0.4F, 0.0F, -0.35F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.4F, -0.4F, 0.0F, -0.35F, -0.35F); // Import
        gunModel[10].setRotationPoint(8.2F, -6.3F, -0.3F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F); // Import
        gunModel[11].setRotationPoint(6.2F, -6.3F, -0.3F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.55F, -0.55F, 0.0F, -0.55F, -0.55F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.65F, 0.0F, -0.35F, -0.65F, 0.0F, -0.45F, -0.15F, 0.0F, -0.45F, -0.15F); // Import
        gunModel[12].setRotationPoint(6.2F, -6.5F, -0.5F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F); // Import
        gunModel[13].setRotationPoint(6.2F, -6.5F, -0.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.55F, -0.55F, 0.0F, -0.55F, -0.55F, 0.0F, -0.45F, -0.15F, 0.0F, -0.45F, -0.15F, 0.0F, -0.35F, -0.65F, 0.0F, -0.35F, -0.65F); // Import
        gunModel[14].setRotationPoint(6.2F, -6.5F, -0.5F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.35F, -0.35F, 0.0F, -0.4F, -0.4F, 0.0F, -0.55F, -0.55F, 0.0F, -0.55F, -0.55F, 0.0F, -0.45F, -0.15F, 0.0F, -0.4F, -0.2F, 0.0F, -0.35F, -0.65F, 0.0F, -0.35F, -0.65F); // Import
        gunModel[15].setRotationPoint(8.2F, -6.5F, -0.5F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.45F, -0.15F, 0.0F, -0.4F, -0.2F, 0.0F, -0.35F, -0.65F, 0.0F, -0.35F, -0.65F, 0.0F, -0.35F, -0.35F, 0.0F, -0.4F, -0.4F, 0.0F, -0.55F, -0.55F, 0.0F, -0.55F, -0.55F); // Import
        gunModel[16].setRotationPoint(8.2F, -6.1F, -0.5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.35F, -0.35F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.35F, -0.35F); // Import
        gunModel[17].setRotationPoint(8.2F, -6.1F, -0.5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F); // Import
        gunModel[18].setRotationPoint(6.2F, -6.1F, -0.5F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.35F, -0.65F, 0.0F, -0.35F, -0.65F, 0.0F, -0.4F, -0.2F, 0.0F, -0.45F, -0.15F, 0.0F, -0.55F, -0.55F, 0.0F, -0.55F, -0.55F, 0.0F, -0.4F, -0.4F, 0.0F, -0.35F, -0.35F); // Import
        gunModel[19].setRotationPoint(8.2F, -6.1F, -0.5F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.35F, -0.65F, 0.0F, -0.35F, -0.65F, 0.0F, -0.45F, -0.15F, 0.0F, -0.45F, -0.15F, 0.0F, -0.55F, -0.55F, 0.0F, -0.55F, -0.55F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F); // Import
        gunModel[20].setRotationPoint(6.2F, -6.1F, -0.5F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F); // Import
        gunModel[21].setRotationPoint(6.2F, -6.3F, -0.7F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.35F, -0.35F, 0.0F, -0.4F, -0.4F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.35F, -0.35F, 0.0F, -0.4F, -0.4F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F); // Import
        gunModel[22].setRotationPoint(8.2F, -6.3F, -0.7F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F); // Import
        gunModel[23].setRotationPoint(3.2F, -6.3F, -0.3F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.4F, -0.75F, 0.0F, -0.4F, -0.75F, 0.0F, -0.45F, -0.15F, 0.0F, -0.45F, -0.15F, 0.0F, -0.45F, -0.6F, 0.0F, -0.45F, -0.6F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F); // Import
        gunModel[24].setRotationPoint(3.2F, -6.1F, -0.5F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.55F, -0.4F, 0.0F, -0.55F, -0.4F, 0.0F, -0.55F, -0.4F, 0.0F, -0.55F, -0.4F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F); // Import
        gunModel[25].setRotationPoint(3.2F, -6.1F, -0.5F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.45F, -0.7F, 0.0F, -0.45F, -0.7F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.45F, -0.6F, 0.0F, -0.45F, -0.6F); // Import
        gunModel[26].setRotationPoint(3.2F, -6.1F, -0.5F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F); // Import
        gunModel[27].setRotationPoint(3.2F, -6.3F, -0.7F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.45F, -0.6F, 0.0F, -0.45F, -0.6F, 0.0F, -0.45F, -0.15F, 0.0F, -0.45F, -0.15F, 0.0F, -0.4F, -0.75F, 0.0F, -0.4F, -0.75F); // Import
        gunModel[28].setRotationPoint(3.2F, -6.5F, -0.5F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.55F, -0.4F, 0.0F, -0.55F, -0.4F, 0.0F, -0.55F, -0.4F, 0.0F, -0.55F, -0.4F); // Import
        gunModel[29].setRotationPoint(3.2F, -6.5F, -0.5F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.5F, -0.65F, 0.0F, -0.5F, -0.65F, 0.0F, -0.45F, -0.25F, 0.0F, -0.45F, -0.25F, 0.0F, -0.4F, -0.75F, 0.0F, -0.4F, -0.75F, 0.0F, -0.45F, -0.15F, 0.0F, -0.45F, -0.15F); // Import
        gunModel[30].setRotationPoint(3.2F, -6.5F, -0.5F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.15F, -0.35F, 0.0F, -0.15F, -0.35F, 0.0F, -0.15F, -0.35F, 0.0F, -0.15F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F); // Import
        gunModel[31].setRotationPoint(3.2F, -5.6F, -0.5F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        gunModel[32].setRotationPoint(3.2F, -5.6F, -0.25F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, -0.1F, -0.8F, 0.0F, -0.2F, -0.6F, 0.0F, -0.2F, -0.6F, 0.0F, -0.1F, -0.8F, 0.0F, -0.1F, 0.0F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.1F, 0.0F, -0.2F); // Import
        gunModel[33].setRotationPoint(8.1F, -5.4F, -0.5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, -0.1F, 0.05F, -0.7F, -0.2F, 0.05F, -0.7F, -0.2F, 0.05F, -0.1F, -0.1F, 0.05F, -0.1F, -0.1F, -0.9F, -0.7F, -0.2F, -0.9F, -0.7F, -0.2F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F); // Import
        gunModel[34].setRotationPoint(8.1F, -5.7F, -0.5F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, -0.1F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, -0.1F, 0.0F, -0.2F); // Import
        gunModel[35].setRotationPoint(2.2F, -5.4F, -0.5F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, 0.05F, -0.45F, 0.0F, 0.05F, -0.45F, 0.0F, 0.05F, -0.5F, 0.0F, 0.05F, -0.5F, 0.0F, -0.9F, -0.45F, 0.0F, -0.9F, -0.45F, 0.0F, -0.9F, -0.4F, 0.0F, -0.9F, -0.4F); // Import
        gunModel[36].setRotationPoint(3.2F, -5.7F, -0.1F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.05F, -0.4F, 0.0F, -0.05F, -0.4F, 0.0F, -0.05F, -0.25F, 0.0F, -0.05F, -0.25F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[37].setRotationPoint(3.2F, -5.6F, -0.9F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.45F, -0.5F, -0.1F, -0.45F, -0.5F, -0.1F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F); // Import
        gunModel[38].setRotationPoint(3.2F, -6.2F, -0.9F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.3F, 0.0F, -0.45F, -0.3F, 0.0F, -0.5F, -0.4F, -0.05F, -0.5F, -0.4F, -0.05F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[39].setRotationPoint(3.2F, -6.05F, -0.9F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.1F, -0.45F, -0.5F, 0.0F, -0.45F, -0.5F, 0.0F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F, -0.1F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F); // Import
        gunModel[40].setRotationPoint(6.2F, -6.2F, -0.9F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.1F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.3F, -0.1F, -0.45F, -0.3F, -0.05F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.25F, -0.05F, -0.5F, -0.25F); // Import
        gunModel[41].setRotationPoint(6.2F, -6.05F, -0.9F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        gunModel[42].setRotationPoint(3.2F, -5.6F, -0.1F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.45F, -0.6F, 0.0F, -0.45F, -0.6F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.5F, -0.65F, 0.0F, -0.5F, -0.65F, 0.0F, -0.55F, -0.25F, 0.0F, -0.55F, -0.25F); // Import
        gunModel[43].setRotationPoint(3.2F, -6.5F, -0.5F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.45F, -0.15F, 0.0F, -0.45F, -0.15F, 0.0F, -0.4F, -0.75F, 0.0F, -0.4F, -0.75F, 0.0F, -0.5F, -0.2F, 0.05F, -0.5F, -0.2F, 0.05F, -0.55F, -0.7F, 0.0F, -0.55F, -0.7F); // Import
        gunModel[44].setRotationPoint(3.2F, -6.1F, -0.5F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.45F, -0.15F, 0.0F, -0.45F, -0.15F, 0.0F, -0.4F, -0.75F, 0.0F, -0.4F, -0.75F, 0.05F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.55F, -0.7F, 0.05F, -0.55F, -0.7F); // Import
        gunModel[45].setRotationPoint(6.2F, -6.1F, -0.5F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.05F, -0.7F, -0.4F, 0.05F, -0.7F, -0.4F, 0.05F, -0.2F, -0.4F, 0.05F, -0.1F, -0.4F, -0.9F, -0.7F, -0.4F, -0.9F, -0.7F, -0.4F, -0.9F, -0.1F, -0.4F, -0.9F, 0.0F); // Import
        gunModel[46].setRotationPoint(14.5F, -5.7F, -0.5F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, 0.1F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.1F, -0.4F, -0.2F, 0.1F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.2F, 0.1F); // Import
        gunModel[47].setRotationPoint(14.5F, -5.8F, -0.5F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.5F, 0.0F, -0.4F, -0.3F, -0.2F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.3F, -0.2F); // Import
        gunModel[48].setRotationPoint(14.5F, -5.3F, -0.5F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.05F, -0.1F, -0.4F, 0.05F, -0.2F, -0.4F, 0.05F, -0.7F, -0.4F, 0.05F, -0.7F, -0.4F, -0.9F, 0.0F, -0.4F, -0.9F, -0.1F, -0.4F, -0.9F, -0.7F, -0.4F, -0.9F, -0.7F); // Import
        gunModel[49].setRotationPoint(14.5F, -5.7F, -0.5F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, -0.1F, 0.05F, -0.1F, -0.2F, 0.05F, -0.1F, -0.2F, 0.05F, -0.7F, -0.1F, 0.05F, -0.7F, -0.1F, -0.9F, 0.0F, -0.2F, -0.9F, 0.0F, -0.2F, -0.9F, -0.7F, -0.1F, -0.9F, -0.7F); // Import
        gunModel[50].setRotationPoint(8.1F, -5.7F, -0.5F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.6F, 0.0F, -0.1F, -0.05F, 0.0F, -0.1F, -0.05F, 0.0F, -0.1F, -0.6F, 0.0F, -0.3F, 0.3F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.3F, 0.3F, 0.0F); // Import
        gunModel[51].setRotationPoint(1.3F, -5.6F, -0.5F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[52].setRotationPoint(2.2F, -5.6F, -0.5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.5F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, 0.0F, -0.45F, -0.65F, 0.0F, -0.45F, -0.65F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F); // Import
        gunModel[53].setRotationPoint(2.2F, -6.1F, -0.5F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.85F, 0.0F, -0.45F, -0.85F, 0.0F, -0.45F, -0.1F, -0.4F, -0.45F, -0.1F, -0.1F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F); // Import
        gunModel[54].setRotationPoint(2.2F, -6.2F, -0.5F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.1F, -0.4F, -0.45F, -0.1F, -0.4F, -0.45F, -0.85F, -0.4F, -0.45F, -0.85F, -0.1F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, -0.7F, -0.1F, -0.4F, -0.7F); // Import
        gunModel[55].setRotationPoint(2.2F, -6.2F, -0.5F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, -0.7F, -0.1F, -0.5F, -0.7F, 0.0F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, -0.65F, 0.0F, -0.45F, -0.65F); // Import
        gunModel[56].setRotationPoint(2.2F, -6.1F, -0.5F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.3F, -0.3F, -0.1F, -0.05F, 0.0F, -0.1F, -0.05F, 0.0F, -0.1F, -0.3F, -0.3F, -0.1F, -0.4F, 0.0F, -0.1F, -0.95F, 0.0F, -0.1F, -0.95F, 0.0F, -0.1F, -0.4F, 0.0F); // Import
        gunModel[57].setRotationPoint(1.3F, -5.6F, -0.5F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -1.1F, 0.0F, -0.2F, -0.8F, 0.0F, -0.2F, -0.8F, 0.0F, -0.2F, -1.1F, 0.0F, -0.3F, 0.3F, -0.2F, -0.1F, 0.0F, -0.2F, -0.1F, 0.0F, -0.2F, -0.3F, 0.3F, -0.2F); // Import
        gunModel[58].setRotationPoint(1.4F, -5.4F, -0.5F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, -0.1F, 0.0F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.7F, -0.1F, 0.0F, -0.2F, -0.3F, 0.0F, -0.6F, -0.2F, -0.2F, -0.6F, -0.2F, -0.2F, -0.2F, -0.3F, 0.0F); // Import
        gunModel[59].setRotationPoint(0.9F, -4.4F, -0.5F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.1F, 0.0F, -0.1F, 0.0F, 0.0F, -0.65F, 0.0F, -0.2F, -0.65F, 0.0F, -0.2F, -0.1F, 0.0F, 0.0F); // Import
        gunModel[60].setRotationPoint(0.7F, -3.8F, -0.5F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, -0.3F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, -0.8F, -0.3F, 0.0F, 0.0F, -0.4F, 0.0F, -0.5F, 0.6F, 0.0F, -0.5F, 0.6F, 0.0F, 0.0F, -0.4F, 0.0F); // Import
        gunModel[61].setRotationPoint(0.6F, -5.3F, -0.5F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, 0.5F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F, -0.8F, 0.5F, 0.0F, -0.2F, -0.3F, 0.0F, 0.0F, 0.4F, 0.0F, 0.0F, 0.4F, 0.0F, -0.2F, -0.3F, 0.0F); // Import
        gunModel[62].setRotationPoint(-0.2F, -4.2F, -0.5F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.7F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, 0.3F, 0.0F, 0.0F, 0.4F, 0.0F, 0.0F, 0.4F, 0.0F, -0.2F, 0.3F, 0.0F); // Import
        gunModel[63].setRotationPoint(-0.2F, -4.2F, -0.5F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.2F, 0.0F, 0.0F, 0.7F, 0.0F, 0.0F, 0.7F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.1F, 1.2F, 0.0F, 0.1F, 0.2F, 0.0F, 0.1F, 0.2F, 0.0F, 0.1F, 1.2F, 0.0F); // Import
        gunModel[64].setRotationPoint(-5.1F, -4.7F, -0.5F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[65].setRotationPoint(-5.3F, -5.7F, -0.5F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.3F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.4F, 0.0F, -0.1F, -0.7F, 0.0F, -0.1F, -0.7F, 0.0F, -0.1F, -0.4F, 0.0F); // Import
        gunModel[66].setRotationPoint(0.5F, -5.3F, -0.5F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.0F, -0.3F, -0.3F, -0.3F, -0.3F, -0.3F, -0.3F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, -0.7F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.7F, 0.0F); // Import
        gunModel[67].setRotationPoint(-0.1F, -5.3F, -0.5F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.3F, 0.0F, -0.3F, 0.2F, 0.0F, -0.3F, 0.2F, 0.0F, -0.3F, 0.3F, 0.0F, -0.3F, 0.3F, -0.7F, 0.0F, 0.2F, -0.7F, 0.0F, 0.2F, -0.7F, 0.0F, 0.3F, -0.7F, 0.0F); // Import
        gunModel[68].setRotationPoint(-5F, -5.3F, -0.5F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.1F, -0.9F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, -0.9F, 0.0F, 0.05F, 0.2F, -0.3F, -0.2F, -0.7F, -0.3F, -0.2F, -0.7F, -0.3F, 0.05F, 0.2F, -0.3F); // Import
        gunModel[69].setRotationPoint(-5.1F, -3.4F, -0.5F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.8F, -0.3F, -0.4F, -0.6F, 0.0F, -0.4F, -0.6F, 0.0F, -0.3F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.4F, 0.2F, 0.0F, -0.4F, 0.2F, 0.0F, -0.3F, 0.0F, -0.3F); // Import
        gunModel[70].setRotationPoint(-0.6F, -4.1F, -0.5F);

        gunModel[71].addShapeBox(-0.3F, 0.05F, 0F, 1, 2, 1, 0F, -0.2F, 0.3F, 0.0F, -0.2F, 0.3F, 0.0F, -0.2F, 0.3F, 0.0F, -0.2F, 0.3F, 0.0F, -0.2F, 0.3F, 0.0F, -0.2F, 0.3F, 0.0F, -0.2F, 0.3F, 0.0F, -0.2F, 0.3F, 0.0F); // Import
        gunModel[71].setRotationPoint(-6.3F, -4.7F, -0.5F);
        gunModel[71].rotateAngleX = 0.03490659F;

        gunModel[72].addShapeBox(-0.3F, -0.85F, 0F, 1, 1, 1, 0F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F); // Import
        gunModel[72].setRotationPoint(-6.3F, -4.7F, -0.5F);
        gunModel[72].rotateAngleX = 0.03490659F;

        gunModel[73].addShapeBox(-0.3F, 1.95F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F); // Import
        gunModel[73].setRotationPoint(-6.3F, -4.7F, -0.5F);
        gunModel[73].rotateAngleX = 0.03490659F;

        gunModel[74].addShapeBox(-0.3F, 1.95F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, 0.05F, -0.4F, -0.4F, 0.05F, -0.4F, -0.4F, 0.05F, -0.4F, -0.4F, 0.05F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F); // Import
        gunModel[74].setRotationPoint(-6.3F, -4.7F, -0.5F);
        gunModel[74].rotateAngleX = 0.03490659F;

        gunModel[75].addShapeBox(-0.3F, 0.05F, 0F, 1, 2, 1, 0F, -0.4F, 0.3F, 0.05F, -0.4F, 0.3F, 0.05F, -0.4F, 0.3F, 0.05F, -0.4F, 0.3F, 0.05F, -0.4F, 0.3F, 0.05F, -0.4F, 0.3F, 0.05F, -0.4F, 0.3F, 0.05F, -0.4F, 0.3F, 0.05F); // Import
        gunModel[75].setRotationPoint(-6.3F, -4.7F, -0.5F);
        gunModel[75].rotateAngleX = 0.03490659F;

        gunModel[76].addShapeBox(-0.3F, -0.85F, 0F, 1, 1, 1, 0F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.4F, 0.05F, -0.4F, -0.4F, 0.05F, -0.4F, -0.4F, 0.05F, -0.4F, -0.4F, 0.05F); // Import
        gunModel[76].setRotationPoint(-6.3F, -4.7F, -0.5F);
        gunModel[76].rotateAngleX = 0.03490659F;

        gunModel[77].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F); // Import
        gunModel[77].setRotationPoint(-6.1F, -5.5F, -0.5F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F); // Import
        gunModel[78].setRotationPoint(-6.1F, -5.3F, -0.5F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F); // Import
        gunModel[79].setRotationPoint(-6.1F, -5.1F, -0.5F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F); // Import
        gunModel[80].setRotationPoint(-6.1F, -3.5F, -0.5F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F); // Import
        gunModel[81].setRotationPoint(-6.1F, -3.7F, -0.5F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F); // Import
        gunModel[82].setRotationPoint(-6.1F, -3.3F, -0.5F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.45F, -0.15F, 0.0F, -0.45F, -0.15F, 0.0F, -0.35F, -0.65F, 0.0F, -0.35F, -0.65F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.55F, -0.55F, 0.0F, -0.55F, -0.55F); // Import
        gunModel[83].setRotationPoint(6.2F, -6.1F, -0.5F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F); // Import
        gunModel[84].setRotationPoint(21.4F, -6.7F, -0.5F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.5F, -0.4F, -0.1F, -0.5F, -0.4F, -0.1F, -0.5F, -0.4F, -0.1F, -0.5F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F); // Import
        gunModel[85].setRotationPoint(21.4F, -6.9F, -0.5F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, -0.1F, -0.7F, 0.1F, -0.2F, -0.5F, 0.1F, -0.2F, -0.5F, 0.1F, -0.1F, -0.7F, 0.1F, -0.1F, -0.1F, 0.0F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.1F, -0.1F, 0.0F); // Import
        gunModel[86].setRotationPoint(8.1F, -5.5F, -0.5F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, -0.1F, -0.5F, 0.1F, -0.2F, -0.5F, 0.1F, -0.2F, -0.5F, 0.1F, -0.1F, -0.5F, 0.1F, -0.1F, 0.1F, 0.1F, -0.2F, -0.1F, 0.1F, -0.2F, -0.1F, 0.1F, -0.1F, 0.1F, 0.1F); // Import
        gunModel[87].setRotationPoint(8.1F, -5.9F, -0.5F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, -0.1F, -0.5F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F, -0.1F, -0.3F, 0.1F); // Import
        gunModel[88].setRotationPoint(8.1F, -6.1F, -0.5F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.1F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.1F); // Import
        gunModel[89].setRotationPoint(14.5F, -6F, -0.5F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, 0.1F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.4F, 0.1F, -0.4F, -0.4F, 0.0F, -0.4F, -0.5F, -0.1F, -0.4F, -0.5F, -0.1F, -0.4F, -0.4F, 0.0F); // Import
        gunModel[90].setRotationPoint(14.5F, -5.4F, -0.5F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F); // Import
        gunModel[91].setRotationPoint(2.5F, -5.5F, -0.5F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.15F, -0.3F, -0.45F, -0.15F, -0.3F, -0.45F, 0.0F, -0.3F, -0.45F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F); // Import
        gunModel[92].setRotationPoint(2.5F, -6F, -0.5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.5F, -0.3F, -0.4F, -0.5F, -0.3F, -0.4F, -0.5F, -0.3F, -0.5F, -0.5F, -0.3F); // Import
        gunModel[93].setRotationPoint(2F, -4.7F, -0.5F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.5F, -0.3F, -0.3F, -0.5F, -0.25F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.5F, -0.25F, -0.3F); // Import
        gunModel[94].setRotationPoint(2F, -4.5F, -0.5F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.45F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.5F, -0.45F, -0.3F, -0.75F, -0.3F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.75F, -0.3F, -0.3F); // Import
        gunModel[95].setRotationPoint(2F, -4.2F, -0.5F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.45F, -0.3F, -0.25F, -0.45F, -0.3F, -0.25F, -0.45F, -0.3F, -0.1F, -0.45F, -0.3F, -0.05F, -0.45F, -0.3F, -0.2F, -0.45F, -0.3F, -0.2F, -0.45F, -0.3F, -0.05F, -0.45F, -0.3F); // Import
        gunModel[96].setRotationPoint(2.7F, -4.05F, -0.5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.35F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.3F, -0.35F, -0.3F, -0.05F, -0.4F, -0.3F, -0.9F, -0.3F, -0.3F, -0.9F, -0.3F, -0.3F, -0.05F, -0.4F, -0.3F); // Import
        gunModel[97].setRotationPoint(3.4F, -4.2F, -0.5F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.35F, -0.3F, -0.5F, -0.3F, -0.3F, -0.5F, -0.3F, -0.3F, -0.4F, -0.35F, -0.3F); // Import
        gunModel[98].setRotationPoint(3.3F, -4.5F, -0.5F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.25F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F); // Import
        gunModel[99].setRotationPoint(3.3F, -4.7F, -0.5F);

        gunModel[100].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.9F, -0.4F, -0.75F, -0.9F, -0.4F, -0.75F, -0.9F, -0.5F, -0.1F, -0.9F, -0.5F, -0.1F, 0.15F, -0.4F, -0.8F, 0.15F, -0.4F, -0.8F, 0.15F, -0.5F, -0.1F, 0.15F, -0.5F); // Import
        gunModel[100].setRotationPoint(1.7F, -5F, -0.45F);

        gunModel[101].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.65F, -0.4F, -0.6F, -0.65F, -0.4F, -0.6F, -0.65F, -0.5F, -0.2F, -0.65F, -0.5F, -0.1F, -0.15F, -0.4F, -0.75F, -0.15F, -0.4F, -0.75F, -0.15F, -0.5F, -0.1F, -0.15F, -0.5F); // Import
        gunModel[101].setRotationPoint(1.7F, -4.95F, -0.45F);

        gunModel[102].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.9F, -0.4F, -0.75F, -0.9F, -0.4F, -0.75F, -0.9F, -0.5F, -0.15F, -0.9F, -0.5F, -0.25F, 0.05F, -0.4F, -0.65F, 0.1F, -0.4F, -0.65F, 0.1F, -0.5F, -0.25F, 0.05F, -0.5F); // Import
        gunModel[102].setRotationPoint(1.65F, -4.75F, -0.45F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F); // Import
        gunModel[103].setRotationPoint(-6.1F, -4.4F, -0.5F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.55F, -0.45F, 0.0F, -0.55F, -0.45F, 0.0F, -0.55F, -0.45F, 0.0F, -0.55F, -0.45F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F); // Import
        gunModel[104].setRotationPoint(-6.1F, -4.6F, -0.5F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.55F, -0.45F, 0.0F, -0.55F, -0.45F, 0.0F, -0.55F, -0.45F, 0.0F, -0.55F, -0.45F); // Import
        gunModel[105].setRotationPoint(-6.1F, -4.2F, -0.5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F); // Import
        gunModel[106].setRotationPoint(-5.9F, -4.4F, -0.5F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.1F, -0.3F, -0.4F, 0.1F, -0.3F, -0.4F, 0.1F, -0.3F, -0.3F, 0.1F, -0.3F, -0.3F, -0.9F, -0.1F, -0.4F, -0.9F, -0.1F, -0.4F, -0.9F, -0.1F, -0.3F, -0.9F, -0.1F); // Import
        gunModel[107].setRotationPoint(-5.9F, -4.2F, -0.5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.9F, -0.1F, -0.4F, -0.9F, -0.1F, -0.4F, -0.9F, -0.1F, -0.3F, -0.9F, -0.1F, -0.3F, 0.1F, -0.3F, -0.4F, 0.1F, -0.3F, -0.4F, 0.1F, -0.3F, -0.3F, 0.1F, -0.3F); // Import
        gunModel[108].setRotationPoint(-5.9F, -4.6F, -0.5F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[109].setRotationPoint(3.7F, -6.95F, -0.25F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[110].setRotationPoint(3.3F, -6.95F, -0.25F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[111].setRotationPoint(4.1F, -6.95F, -0.25F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.3F, -0.05F, -0.2F, -0.3F, -0.05F, -0.2F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.6F, -0.15F, -0.2F, -0.6F, -0.15F, -0.2F, -0.6F, -0.15F, 0.0F, -0.6F, -0.15F); // Import
        gunModel[112].setRotationPoint(3.3F, -6.55F, -0.5F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.5F, -0.25F, -0.1F, -0.5F, -0.25F, -0.1F, -0.5F, -0.25F, -0.1F, -0.5F, -0.25F, -0.1F, -0.35F, -0.25F, -0.1F, -0.35F, -0.25F, -0.1F, -0.35F, -0.25F, -0.1F, -0.35F, -0.25F); // Import
        gunModel[113].setRotationPoint(3.2F, -6.7F, -0.5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[114].setRotationPoint(6.1F, -6.95F, -0.25F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[115].setRotationPoint(6.5F, -6.95F, -0.25F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[116].setRotationPoint(6.9F, -6.95F, -0.25F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.5F, -0.25F, -0.1F, -0.5F, -0.25F, -0.1F, -0.5F, -0.25F, -0.1F, -0.5F, -0.25F, -0.1F, -0.35F, -0.25F, -0.1F, -0.35F, -0.25F, -0.1F, -0.35F, -0.25F, -0.1F, -0.35F, -0.25F); // Import
        gunModel[117].setRotationPoint(6.2F, -6.7F, -0.5F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[118].setRotationPoint(5.7F, -6.95F, -0.25F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[119].setRotationPoint(5.3F, -6.95F, -0.25F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[120].setRotationPoint(4.9F, -6.95F, -0.25F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[121].setRotationPoint(4.5F, -6.95F, -0.25F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.1F, -0.4F, -0.25F, 1.5F, -0.4F, -0.25F, 1.5F, -0.4F, -0.25F, 0.1F, -0.4F, -0.25F, 0.0F, -0.5F, -0.25F, -0.3F, -0.5F, -0.25F, -0.3F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[122].setRotationPoint(2.5F, -4.8F, -0.5F);


        ammoModel = new ModelRendererTurbo[1];
        ammoModel[0] = new ModelRendererTurbo(this, 169, 49, textureX, textureY); // Import

        ammoModel[0].addShapeBox(-3.5F, -0.5F, -0.5F, 3, 1, 1, 0F, -1.3F, -0.4F, -0.3F, 0.7F, -0.4F, -0.3F, 0.7F, -0.4F, -0.3F, -1.3F, -0.4F, -0.3F, -1.3F, 0.6F, -0.3F, 0.7F, 0.1F, -0.3F, 0.7F, 0.1F, -0.3F, -1.3F, 0.6F, -0.3F); // Import
        ammoModel[0].setRotationPoint(6.3F, -4.6F, 0F);


        pumpModel = new ModelRendererTurbo[29];
        pumpModel[0] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Import
        pumpModel[1] = new ModelRendererTurbo(this, 137, 41, textureX, textureY); // Import
        pumpModel[2] = new ModelRendererTurbo(this, 153, 41, textureX, textureY); // Import
        pumpModel[3] = new ModelRendererTurbo(this, 169, 41, textureX, textureY); // Import
        pumpModel[4] = new ModelRendererTurbo(this, 177, 41, textureX, textureY); // Import
        pumpModel[5] = new ModelRendererTurbo(this, 185, 41, textureX, textureY); // Import
        pumpModel[6] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import
        pumpModel[7] = new ModelRendererTurbo(this, 201, 41, textureX, textureY); // Import
        pumpModel[8] = new ModelRendererTurbo(this, 209, 41, textureX, textureY); // Import
        pumpModel[9] = new ModelRendererTurbo(this, 217, 41, textureX, textureY); // Import
        pumpModel[10] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Import
        pumpModel[11] = new ModelRendererTurbo(this, 233, 41, textureX, textureY); // Import
        pumpModel[12] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Import
        pumpModel[13] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Import
        pumpModel[14] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        pumpModel[15] = new ModelRendererTurbo(this, 9, 49, textureX, textureY); // Import
        pumpModel[16] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import
        pumpModel[17] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import
        pumpModel[18] = new ModelRendererTurbo(this, 33, 49, textureX, textureY); // Import
        pumpModel[19] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import
        pumpModel[20] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import
        pumpModel[21] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Import
        pumpModel[22] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Import
        pumpModel[23] = new ModelRendererTurbo(this, 73, 49, textureX, textureY); // Import
        pumpModel[24] = new ModelRendererTurbo(this, 89, 49, textureX, textureY); // Import
        pumpModel[25] = new ModelRendererTurbo(this, 105, 49, textureX, textureY); // Import
        pumpModel[26] = new ModelRendererTurbo(this, 121, 49, textureX, textureY); // Import
        pumpModel[27] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Import
        pumpModel[28] = new ModelRendererTurbo(this, 153, 49, textureX, textureY); // Import

        pumpModel[0].addShapeBox(-3.5F, -0.5F, -0.5F, 3, 1, 1, 0F, -1.3F, -0.4F, -0.25F, -1.3F, -0.4F, -0.25F, -1.3F, -0.4F, -0.25F, -1.3F, -0.4F, -0.25F, -1.3F, -0.4F, -0.25F, -1.3F, -0.4F, -0.25F, -1.3F, -0.4F, -0.25F, -1.3F, -0.4F, -0.25F); // Import
        pumpModel[0].setRotationPoint(5F, -5.8F, 0F);

        pumpModel[1].addShapeBox(-3.5F, -0.7F, -0.5F, 3, 1, 1, 0F, -1.3F, -0.45F, -0.4F, -1.3F, -0.45F, -0.4F, -1.3F, -0.45F, -0.4F, -1.3F, -0.45F, -0.4F, -1.3F, -0.4F, -0.25F, -1.3F, -0.4F, -0.25F, -1.3F, -0.4F, -0.25F, -1.3F, -0.4F, -0.25F); // Import
        pumpModel[1].setRotationPoint(5F, -5.8F, 0F);

        pumpModel[2].addShapeBox(-3.5F, -0.3F, -0.5F, 3, 1, 1, 0F, -1.3F, -0.4F, -0.25F, -1.3F, -0.4F, -0.25F, -1.3F, -0.4F, -0.25F, -1.3F, -0.4F, -0.25F, -1.3F, -0.45F, -0.4F, -1.3F, -0.45F, -0.4F, -1.3F, -0.45F, -0.4F, -1.3F, -0.45F, -0.4F); // Import
        pumpModel[2].setRotationPoint(5F, -5.8F, 0F);

        pumpModel[3].addShapeBox(-3.5F, -0.7F, -0.5F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F); // Import
        pumpModel[3].setRotationPoint(5.6F, -5.8F, 0F);

        pumpModel[4].addShapeBox(-3.5F, -0.5F, -0.5F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F); // Import
        pumpModel[4].setRotationPoint(5.6F, -5.8F, 0F);

        pumpModel[5].addShapeBox(-3.5F, -0.3F, -0.5F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F); // Import
        pumpModel[5].setRotationPoint(5.6F, -5.8F, 0F);

        pumpModel[6].addShapeBox(-3.5F, -0.3F, -0.5F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.35F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.4F, -0.35F, -0.35F, -0.4F, -0.55F, -0.45F, -0.5F, -0.5F, -0.4F, -0.5F, -0.5F, -0.4F, -0.4F, -0.55F, -0.45F); // Import
        pumpModel[6].setRotationPoint(5.5F, -5.8F, 0F);

        pumpModel[7].addShapeBox(-3.5F, -0.5F, -0.5F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.35F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.4F, -0.45F, -0.35F); // Import
        pumpModel[7].setRotationPoint(5.5F, -5.8F, 0F);

        pumpModel[8].addShapeBox(-3.5F, -0.7F, -0.5F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.45F, -0.5F, -0.5F, -0.4F, -0.5F, -0.5F, -0.4F, -0.4F, -0.55F, -0.45F, -0.4F, -0.35F, -0.35F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.4F, -0.35F, -0.35F); // Import
        pumpModel[8].setRotationPoint(5.5F, -5.8F, 0F);

        pumpModel[9].addShapeBox(-4F, -0.5F, -0.5F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.15F, -0.4F, -0.4F, -0.15F, -0.4F, -0.4F, -0.75F, -0.4F, -0.4F, -0.75F, -0.4F, -0.5F, -0.05F, -0.4F, -0.5F, -0.05F, -0.4F, -0.5F, -0.75F, -0.4F, -0.5F, -0.75F); // Import
        pumpModel[9].setRotationPoint(6.5F, -5.8F, 0F);

        pumpModel[10].addShapeBox(-4F, -0.4F, -0.5F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.65F, -0.4F, -0.4F, -0.65F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.65F, -0.4F, -0.4F, -0.65F); // Import
        pumpModel[10].setRotationPoint(6.5F, -5.8F, 0F);

        pumpModel[11].addShapeBox(-4F, -0.2F, -0.7F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.25F, -0.4F, -0.3F, -0.25F, -0.4F, -0.4F, -0.75F, -0.4F, -0.4F, -0.75F, -0.4F, -0.5F, -0.05F, -0.4F, -0.5F, -0.05F, -0.4F, -0.5F, -0.85F, -0.4F, -0.5F, -0.85F); // Import
        pumpModel[11].setRotationPoint(6.5F, -5.8F, 0F);

        pumpModel[12].addShapeBox(-4F, 0.1F, -0.7F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.85F, -0.4F, -0.4F, -0.85F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.85F, -0.4F, -0.4F, -0.85F); // Import
        pumpModel[12].setRotationPoint(6.3F, -5.6F, 0F);

        pumpModel[13].addShapeBox(-4F, 0.4F, -1.2F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F); // Import
        pumpModel[13].setRotationPoint(6.3F, -5.8F, 0F);

        pumpModel[14].addShapeBox(-4F, 0.4F, -1.2F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.3F, -0.4F, -0.6F, -0.3F, -0.4F, -0.6F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.3F, -0.4F, -0.6F, -0.3F, -0.4F, -0.6F); // Import
        pumpModel[14].setRotationPoint(6.3F, -5.8F, 0F);

        pumpModel[15].addShapeBox(-4F, 0.4F, -1.2F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.6F, -0.3F, -0.4F, -0.6F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.3F, -0.4F, -0.6F, -0.3F, -0.4F, -0.6F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F); // Import
        pumpModel[15].setRotationPoint(6.3F, -5.8F, 0F);

        pumpModel[16].addShapeBox(-4F, 0.4F, -1.2F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F); // Import
        pumpModel[16].setRotationPoint(6.3F, -5.8F, 0F);

        pumpModel[17].addShapeBox(-4F, 0.4F, -1.2F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.3F, -0.6F, -0.6F, -0.3F, -0.6F, -0.6F, -0.4F, -0.6F, -0.3F, -0.4F, -0.6F, -0.3F); // Import
        pumpModel[17].setRotationPoint(6.3F, -5.8F, 0F);

        pumpModel[18].addShapeBox(-4F, 0.4F, -1.2F, 1, 1, 1, 0F, -0.3F, -0.6F, -0.6F, -0.3F, -0.6F, -0.6F, -0.4F, -0.6F, -0.3F, -0.4F, -0.6F, -0.3F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F); // Import
        pumpModel[18].setRotationPoint(6.3F, -5.8F, 0F);

        pumpModel[19].addShapeBox(-4F, 0.4F, -1.2F, 1, 1, 1, 0F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F); // Import
        pumpModel[19].setRotationPoint(6.3F, -5.8F, 0F);

        pumpModel[20].addShapeBox(-4F, 0.4F, -1.2F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.3F, -0.4F, -0.6F, -0.3F, -0.3F, -0.6F, -0.6F, -0.3F, -0.6F, -0.6F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F); // Import
        pumpModel[20].setRotationPoint(6.3F, -5.8F, 0F);

        pumpModel[21].addShapeBox(-4F, 0.4F, -1.2F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.6F, -0.3F, -0.4F, -0.6F, -0.3F, -0.3F, -0.6F, -0.6F, -0.3F, -0.6F, -0.6F); // Import
        pumpModel[21].setRotationPoint(6.3F, -5.8F, 0F);

        pumpModel[22].addShapeBox(-4F, 0F, -0.7F, 1, 1, 1, 0F, -0.6F, -0.3F, -0.05F, -0.2F, -0.3F, -0.05F, -0.2F, -0.3F, -0.85F, -0.6F, -0.3F, -0.85F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.85F, -0.4F, -0.3F, -0.85F); // Import
        pumpModel[22].setRotationPoint(6.3F, -5.8F, 0F);

        pumpModel[23].addShapeBox(-3.5F, -0.7F, -0.5F, 3, 1, 1, 0F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.4F, -0.25F, -0.5F, -0.4F, -0.25F, -0.5F, -0.4F, -0.25F, -0.5F, -0.4F, -0.25F); // Import
        pumpModel[23].setRotationPoint(7.2F, -5.8F, 0F);

        pumpModel[24].addShapeBox(-3.5F, -0.5F, -0.5F, 3, 1, 1, 0F, -0.5F, -0.4F, -0.25F, -0.5F, -0.4F, -0.25F, -0.5F, -0.4F, -0.25F, -0.5F, -0.4F, -0.25F, -0.5F, -0.4F, -0.25F, -0.5F, -0.4F, -0.25F, -0.5F, -0.4F, -0.25F, -0.5F, -0.4F, -0.25F); // Import
        pumpModel[24].setRotationPoint(7.2F, -5.8F, 0F);

        pumpModel[25].addShapeBox(-3.5F, -0.3F, -0.5F, 3, 1, 1, 0F, -0.5F, -0.4F, -0.25F, -0.5F, -0.4F, -0.25F, -0.5F, -0.4F, -0.25F, -0.5F, -0.4F, -0.25F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F); // Import
        pumpModel[25].setRotationPoint(7.2F, -5.8F, 0F);

        pumpModel[26].addShapeBox(-3.5F, -0.3F, -0.5F, 3, 1, 1, 0F, 0.1F, -0.4F, -0.3F, 0.1F, -0.4F, -0.3F, 0.1F, -0.4F, -0.3F, 0.1F, -0.4F, -0.3F, 0.1F, -0.5F, -0.4F, 0.1F, -0.5F, -0.4F, 0.1F, -0.5F, -0.4F, 0.1F, -0.5F, -0.4F); // Import
        pumpModel[26].setRotationPoint(6.8F, -5.8F, 0F);

        pumpModel[27].addShapeBox(-3.5F, -0.5F, -0.5F, 3, 1, 1, 0F, 0.1F, -0.4F, -0.3F, 0.1F, -0.4F, -0.3F, 0.1F, -0.4F, -0.3F, 0.1F, -0.4F, -0.3F, 0.1F, -0.4F, -0.3F, 0.1F, -0.4F, -0.3F, 0.1F, -0.4F, -0.3F, 0.1F, -0.4F, -0.3F); // Import
        pumpModel[27].setRotationPoint(6.8F, -5.8F, 0F);

        pumpModel[28].addShapeBox(-3.5F, -0.7F, -0.5F, 3, 1, 1, 0F, 0.1F, -0.5F, -0.4F, 0.1F, -0.5F, -0.4F, 0.1F, -0.5F, -0.4F, 0.1F, -0.5F, -0.4F, 0.1F, -0.4F, -0.3F, 0.1F, -0.4F, -0.3F, 0.1F, -0.4F, -0.3F, 0.1F, -0.4F, -0.3F); // Import
        pumpModel[28].setRotationPoint(6.8F, -5.8F, 0F);


        barrelAttachPoint = new Vector3f(78.5F / 64F, 23.2F / 64F, 0F / 64F);

        scopeAttachPoint = new Vector3f(18F / 64F, 25F / 64F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(53F / 64F, 21F / 64F, -2.5F / 64F);
        gripAttachPoint = new Vector3f(41F / 64F, 18F / 64F, 0F / 16F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        translateAll(-2.0F, 0.0F, 0.0F);
        hasFlash = true;
        hasArms = true;
        leftArmPos = new Vector3f(-1F / 16F, -7F / 16F, -3F / 16F);//
        leftArmRot = new Vector3f(78F, 58F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.02F, -0.3F, -0.1F);
        leftArmReloadRot = new Vector3f(80F, 60F, 0.0F);
        rightArmPos = new Vector3f(2F / 16F, -12.5F / 16F, 0.0F);//
        rightArmRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmReloadPos = new Vector3f(0.15F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmScale = new Vector3f(0.7F, 1.3F, 0.7F);
        leftArmScale = new Vector3f(0.7F, 1.3F, 0.7F);
        rightHandAmmo = false;
        leftHandAmmo = false;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15.0F;
        tiltGun = -30.0F;
        gunSlideDistance = 0.15F;
        pumpDelayAfterReload = 55;
        pumpDelay = 1;
        pumpTime = 18;
        tiltGunTime = 0.1F;
        unloadClipTime = 0.0F;
        loadClipTime = 0.6F;
        untiltGunTime = 0.3F;
        pumpHandleDistance = 0.15F;
        RecoilSlideDistance = 0.3F;
        RotateSlideDistance = -30F;
        recoilAmount = 0.6F;
        chargeHandleDistance = 0.5F;
        chargeDelay = 0;
        chargeDelayAfterReload = 60;
        chargeTime = 10;
        rightArmChargePos = new Vector3f(-0F, -0.5F, 0.13F);
        rightArmChargeRot = new Vector3f(-0F, 0.0F, -70F);
        chargeModifier = new Vector3f(16F, 8F, 4F);
        rightHandBolt = true;
        crouchZoom = -0.3F;
        flashScale = 1.0F;
        muzzleFlashPoint = new Vector3f(1.8F, 0.1F, 0.0F);
        casingAttachPoint = new Vector3f(1.7F, 1.7F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 5F, 10.75F);
        casingAnimSpread = new Vector3f(0.0F, 0.0F, 0.0F);
        casingAnimTime = 10;
        casingRotateVector = new Vector3f(0.1F, 1.0F, 0.1F);
        caseScale = 0.2F;
        casingDelay = 10;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.5D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(45F, 0.0F, 1.0F);
        gunOffset = -0.75F;
        ShakeDistance = 0.8F;
        pumpHandlePoint = new Vector3f(30F / 64F, 23.15F / 64F, 0F);
        flipAll();
    }
}